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Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.01 04:47:00 -
[1] - Quote
BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. So if someone wants faster strafing speeds they are idiots who hate tanks and drop ships. That is straight ignorant and I suspect you are mad.
You sir are a tool and a fail troll. GTFO.
See you on the battlefield. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 05:24:00 -
[2] - Quote
Garrett Blacknova wrote:BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. There's one problem with your reasoning. It doesn't actually have any relevance to what the person you quoted was saying, and it certainly isn't a problem with his theory. Much of it is true, but just as much is wrong, and even the parts that are factually correct have no bearing on the conclusion you're drawing form those facts. It's about as relevant as me saying "I have a blanket, your argument is invalid." Hes a fail troll.
Just ignore him. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 07:17:00 -
[3] - Quote
BattleCry1791 wrote:Crimson MoonV wrote:BattleCry1791 wrote:Swufy Gnomenclatur wrote:I'd like to take this moment and point out that K/D is insanely important in it's own regards... for Ambush maps. Skirmish maps are better suited to the win/loss or (how about a new stat) points/game stats. Sure, it's used as a epeen stat, but as long as mine is above 1.0, I know that I take down more guys than times I've died and that gives me comfort that I'm not "that" bad.
K/D - Ambush win/loss - Skirmish
Appropriate stat for appropriate map. There's one problem with your theory. The players that promote KDR > all will never admit to any other stat being as important, much less more important than KDR. Ever. They also tell you that every time they die was because of a broken game mechanic. For example; tanks, according to Piggy, are broken game mechanics. He may say "unlimited ammo and movement speed", but what he really means is, "Tanks are a broken game mechanic". Just because they kill him and he refuses to spec to kill them. So instead of understanding the reality of the game he's playing and just accepting that his Scout suit is quite literally cannon fodder, he instead asks for game modes without tanks, asks for all tanks to be nerfed, and hopes deep, deep down inside, that somewhere, somehow, they'll make a T2 SMG that can one shot a militia tank. Lesson to be learned here, is that there are some people, you just can't reason with. And there's at least 5 of them that post on this board and they all are in love with faster strafing speeds. They also hate tanks and dropships, and believe that attacking forces should have the advantage on battlefields by design. In short, they're selfish dolts with no regard for anyone other than themselves. So if someone wants faster strafing speeds they are idiots who hate tanks and drop ships. That is straight ignorant and I suspect you are mad. You sir are a tool and a fail troll. GTFO. See you on the battlefield. Awwwwwww, did I strike a nerve? You GFTO. I'm not the one that has problems with tanks and straight up shooting. Those of you that do don't actually want to play Dust. It's like eating Peas and complaining that it doesn't taste like cake frosting. You don't want to Play Dust, you want to play some other game where KDR is the only thing that will ever matter. I honestly don't know why you asshats are here at all. It's not your game. And I'm not a troll, I'm not looking for your reaction, I'm looking for you to go away before your brand of idiocy catches on and screws up any chance Dust has of being something other than a joke and an after thought. Hipspraying with a bullet hose at 10 feet while dancing in circles is not skill. That's garbage. You sure do make a lot of discriminatory assumptions without knowing anything about me.
You are trolling and doing it poorly.
You ignorance is beneath you and I can see through you. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 08:33:00 -
[4] - Quote
BattleCry1791 wrote:Garrett Blacknova wrote:BattleCry1791 wrote:Awwwwwww, did I strike a nerve? You GFTO. I'm not the one that has problems with tanks and straight up shooting. Those of you that do don't actually want to play Dust.
It's like eating Peas and complaining that it doesn't taste like cake frosting.
You don't want to Play Dust, you want to play some other game where KDR is the only thing that will ever matter. I honestly don't know why you asshats are here at all. It's not your game.
And I'm not a troll, I'm not looking for your reaction, I'm looking for you to go away before your brand of idiocy catches on and screws up any chance Dust has of being something other than a joke and an after thought. Hipspraying with a bullet hose at 10 feet while dancing in circles is not skill. That's garbage. Actually, to use your argument in a more appropriate manner, this particular discussion is more like being given something and told "I'm trying to make cake frosting, how's this?" and saying "it tastes like peas. Why does it taste like peas?" after trying some. Nobody's asking for K/D to be the only stat that matters. I'm certainly not (read my other posts in the thread if you don't believe me), but it's still important even in objective-based game modes, and moreso in ambush. Now Garrett, when you say it, I believe you mean it. However, there is a thing called subtext on a message board. Especially if you know the players and the cliques. Is KDR an indicator of skill? Sure. It's not the end all be all of everything like some would like to think it is. Killing the entire team when on offense does not make for holding circle on an objective. If that objective is in the middle of a meat grinder, most of the "leet beasts" get chewed up like anyone else if they run into two heavies walking the walk. The objective still has to be taken. Now, on the older map where you could forge gun/swarm launch the A/B objectives, killing the defending team is beneficial because that means the defenders can't shoot the guys and gals with the aforementioned forges/swarms. Those are not the people I'm talking about. There's that level of FPS player, and then there's the guy in the story I'm about to tell. I was playing MAG a couple of months...hell maybe six...ago and I was attacking. It was a PUG grouping and we were the far better pugs than the guys defending. For those of you unfamiliar with MAG's sabotage mode, two squads of 8 attack an objective, and there are two objectives....A and B. If both A and B are controlled by the attacking team at the same time then it opens the "C" objective and if you take that as an attacker you win. If you do it in 10 minutes, it's a major victory, if you do it in less than the 20 mins allowed and after 10 mins its a minor victory. So we're storming along for a Major, just pouring it on heavy, making a bee line for C when I hear something like this on the mic: "If ya'll go take C this fast, ain't none of us gonna get any Grims*! Ya'll need to get off that objective!!" If was the platoon leader speaking to the other 31 guys on his team. And when we ignored him and took the objective less than two minutes later, he got back on the mic and started cussing everyone out. That's the kind of player that I'm speaking of. And they are here on this board. They talk about "balance" and "OP" but everything they do is to try to manipulate other players into supporting a view point that is good only for them. They talk about "the playerbase", but what they really mean is "me me me" or "my stats my stats my stats". Kind of offended by your ignorance. You just assume I am one of these people because of my opinion on one game mechanic in a beta. So you throw a big fit and troll me and make a bunch of idiotic assumptions.
If you want you can go look at my player card in mag. I don't have triple grims to hours from tryharding and delaying matches. I do have G>H but I play to win.
I am not an idiot who hates drop ships and tanks just because I want high strafe speeds. You sir are ignorant and your trolling holds no weight because your trolling is based on assumptions.
Rant on bro.
Fight club btw. |
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